Okay, two more scenes on SN7: the throne room and a hallway. We’ll be getting back to earth to visit Aki and Himei soon.
I’m creatively torn over this episode. On one hand: I love the RPG effect. Having visuals, even the limited visuals, is exciting to me. The chibis are inexpressive, but the way I position them… who’s facing who, how they move from frame to frame, and the unreadable expressions that you can imply so much emotion into much like Sims characters… that’s great. Concentrating just on dialogue forces me to imply meaning and feeling in the way I pace their words and the words they choose.
Of course, completely dropping narrative prose means I can’t go into detail about body language, action, and so on. In the end we get an emotionally dead work because it feels like a game — I tried to CYA in the intro crawl by linking the meaning of war on television to computer games to this story, but that’s a hack. I’m worried this format, much like the script format from episode 3, is gonna turn off people. (No, I don’t think they’ll stop reading the series, but I hate leaving a foul taste in your mouth.)
Still, I’m too far into this to drop it now. I can only hope it works; Sailor Nothing is the first chance I’ve had to pull out all the stops and experiment with new forms each week. Hopefully more will ‘work’ for people than ‘flop’. We will be back with normal prose in #8.. albeit with its own unique twist, much like every episode has a twist.