P#3 is coming along. Actually laying out territory and filling it with things to kill is easy. The real trouble arises with storyline planning.
You know the ‘movie poster’ I did with the little girl on the left, Dawn in the center and Vigil on the right? In the back I have the girl’s staff (still a plot element) and a shadowy monster… which is NOT a plot element anymore.
I’ve found a much, much cooler visual for the ‘final boss’ of the campaign than a wussy little gaseous shadow elemental. But now what? All the promo materials have this other monster in ’em. He’s gotta be important, but really he’s not very impressive. He’s just the result of me poking through the toolset going ‘Hmm, okay, that works’ and using it.
My solution is to make the ‘foot soldiers’ of the final boss be that particular species of monster. (Ailips. They suck. Good for grunts.) It’s not elegant, but it’ll do. *sigh* I’ve also had to introduce a new NPC (sort of) with no precluding hints who’s going to be a major part in it, and I’m still working out how Dawn will play into it and have better than a “Nervous, submissive woman who’s unsure but goes along with everything the elf says” role which is a bit pathetic, and…
Bleeh. Story planning issues. They pop up whether I’m doing games or fiction. I’ll deal with them and hopefully turn out a good result. It’s a lot like UE or SN — I have to work with what I wrote already, since I can’t go back and alter the plot to any large extent.
In a (this time) short WWE note, I like the idea of Bischoff being there, but I don’t think it’s going to work. They’ve hit the ‘reset’ button too many times on storylines, and just ditching the nWo without a good explanation shows they don’t have any long term committment to any particular story concept. So why should I have any long term committment as a fan? Food for though to any of you doing creative writing… don’t turn on a time every other week and expect people to stay with you.
I have non-story related worries about Penultima (XP balance, levelling, etc) but I’ve decided that this campaign is going to live or die by quality of writing and story, and the actual brawling and lewt and xp will have to take a backseat to that. I’ll make it too easy before I make it too hard, so folks can enjoy the experience first and the challenge second. But that means I need to put all my skillz at writing to the test to make an engaging enough storyline that’ll cover the other flaws… ooh. Worryworry