Been hacking at PR2 all weekend. Things are looking good for a beta release tomorrow night! Huzzah!
I also ran an NWN session online last night. It went okay, but with a few problems… we had to skip 1/4th of the adventure because we were running overtime, and indirectly related to why we were slow was that all of the characters were completely insane.
No fooling. One guy was deliberately playing a deluded maniac who kept making up his own backstory as he went along (“So, you’ll be crewing my ship on this mission…” “Well, of course! I am the captain!” / “Uh, hello…” “Hello, my wife!”). Another guy was obsessed with playing tops (think Beyblade) and babbled a lot in a very disconnected from reality sort of way. The others had their own neurotic twitches; all of them tended to harp on the “Look at me! I AM WACKY!” angle.
Now, don’t get me wrong, it made for some very entertaining moments and they all did a good job. I’m not complaining because it wasn’t funny, or fun to play. But it was a hinderance to, y’know, moving the adventure FORWARD. Sort of like herding cats; because they had the memories and attention spans of a mayfly they’d forget critical plot bits (like what they’re supposed to be doing) and not know what to ask quest-giving NPCs and the like. A good DM is supposed to work around things like that but I honestly wasn’t sure what to do. I’m a bit of a newbie at this. So, party people in that house, what would you do in that scenario if you were DM?
I will be requesting that characters not be insane for future NWC sessions, believe me. :) But any bungle is partly the other parties fault and partly mine, and I know the DM has a responsiblity for making things click, ergo I bungled. Suggestions?