Answer: Because Rob Zombie is smart and knows how to make money off the same song over and over. You gotta admire the businessman side of the guy; he knows he’s making pop commodity rather than art. …then again, this is the same guy who did House of 1000 Corpses. I think I’d enjoy the movie, being a fan of crap horror flicks, but I doubt 90% of everybody else would. You need the discerning taste that comes from renting 47 horror movies at $2 each from a college video store to avoid working on five page essays.
But enough about that.
Didn’t do a whole lot this weekend; mostly hung around watching TV, playing games, and relaxing. Enter the Matrix arrived, and I played that for awhile. I can appreciate it enough, I guess, but the PS1 level graphics, hideous load times and some obnoxious missions are a pain. They really should have just liscensed Max Payne’s engine; people have done fan-mods that add kung fu to it, so I bet a pro development company could’ve taken that a step further and really made it work. Oh well.
I did get to listen to the Matrix Reloaded soundtrack, thanks to (at first, bit torrent, but then) my sister’s legit bought copy. Some good stuff on there, including more proof that Linkin Park really kicks ass when they just shut up and let their music do the talking. Very sweet that Juno Reactor basically tag-teamed with the film composer for a few soundtrack elements, making a nice fusion. A lot of folks said the Reloaded music was unmemorable compared to, say, Spybreak from the Neo/Morpheus dojo fight, but I say it just blended in so well that you didn’t notice it. Which is how it should be.
I also merged the codebase for Fist of Discomfort with the City of Doors Initiative’s AI system. CoDI are some NWN modders doing insane stuff with the engine, a total conversion to the Plancescape system — and the AI system is just as top notch. As a result, monsters in FoD will be able to run away from you to get a better shot with their bows, or taunt you in the middle of a fight (and then get pounded for it), and should work in squads a bit better. Party. Bonus.
And that marks the LAST major system change to the game — I’ve got to stop feeping it and start BUILDING IT. Level design and combat balance aren’t my strong suit, though… I may have to do a bare-bones approach, just lay out some levels and basic combats, then recruit a Fleet Streeter to help me balance it.
That’s all for your Weekend Update. Remember, the donations box is open if you enjoyed PR5 enough to feel it deserves actual money. I do have an expense report to justify asking for moolah. :)