That partially blows my mind. They’re not the most ‘hep’ of cats, but both of them really enjoyed it for both the effects and the story. We got down to some philosophizin’ and speculatin’ about the ending, a few of the film’s faults, and how fuggin awesome the fights were. Only complaint Mom had was that it was too loud; she figured some kids monkeying in the projection booth turned it way the hell up. The friends they went with to the show were going to go complain, but Mom pointed out “They’ll just snicker at the old lady complaining about the loud noise” if they tried. Heh.
Well, anyway… now for some ACTUAL life happenings with deusflores.
Yesterday was the annual CDRH awards ceremony, where we pat ourselves on the back for a job well done. This year was a record for me, with three awards (all part of a group, mind you). One for this, one for this, and one for being on the web team in general. Which was odd, because the winners were our superior, older web team which they split up into a tiny, inferior web team. Only two people of the six showed to accept the award and I was half of them.
The awards are always a weird feeling for me. They rarely reward the really backbreaking projects which required extreme cleverness and attention to detail; instead they reward what seems like the most hot-button issue based sites or the ones that look the best in a press release. And it seems like the web team has won for three years running just for being the web team — part of an effort to justify having one, what with the massive A76 cost cutting going on. Odd.
Well, it’s an excuse to miss a few hours of work, and I look damn sharp in a suit even if it’s a pain to get dressed up in one, so who cares? A good time was had by all.
When I got home I had exactly 0.6% the energy I normally had so I mostly watched Tivo and slacked. I did a LITTLE hacking on Fist of Discomfort, experimenting to see if my two ninja characters could set traps effectively. It should be fun to play the game with different characters since they each have a different playstyle… Jake Zanshin can just wade into a fight head on and hack away with his katana / wakazashi. Pao-Pao has to hit fast, preferably using her lv. 1 super technique which hastes / AC boosts her, so she can finish a fight before taking a lot of damage. And Hideo… well, our ninja HAS to sneak around, set traps, use invisibility techniques and plan his approach carefully, so he’s a bit more advanced to use but very satisfying to get kills with since you have to EARN them, Solid Snake cerebral-tactical style.
…now I just need to, you know, build more levels of the game. Ugh. Why am I so resistant to doing that? The system’s feeped enough, dammit. Ahwell.