Finished reading Dark Knight Strikes Again (or whatever it’s called), the followup to Frank Miller’s most excellent Dark Knight Returns, which helped pave the way for a darker take on Batman and set the groundwork for Batman Beyond.
I’ve heard this series getting trashed up and down and back and forth as one of Miller’s worst works, but I actually enjoyed it. Admittedly it was so far over the top that it went down the other side, but it had a different goal than DKR which was mostly focused on the return of Batman… in this case it was a return of superheroes in general to a world that rejected them in favor of a sort of super-realism and intensely corrupted goverment. Superheroes are, by definition, a little on the absurd side (wacky powers and colorful capes and tights, hello?) so acknowledging the good and the bad of them and presenting a world so insane as to make them look normal was fun. I chalked the whole attitude up to satire and went with it.
Almost makes me want to do my own comedic superhero take but frankly, you can’t swing a dead nekoneko without hitting someone’s superhero parody. I wouldn’t be suprised if there were PARODIES of superhero parodies out there, and maybe parodies of people who parody superhero parodies. Spooky.
Not much else to talk about (except Earthlink trying to offer a ‘amazing deal!’ on 6 months of dialup when I just want one so I can net in from the beach) so I’ll sign off here.
Update: I’m seriously considering whipping out the Code Breaker and throwing an experience point cheat and infinite health cheat on for .hack//Mutation. Yes, I know cheating at RPGs is supposed to wreck the entire experience, but I do not have 20+ hours to devote to this game! I barely have 20+ hours to devote to my OWN game development. And since most of the game is basically stampeding through similar dungeons beating up monsters in order to get experience points, I’d rather not spend afternoon after afternoon levelling up.
*sigh* My continuing love/hate relationship with RPGs… love the storytelling, hate the tedium. Which is why I try to avoid tedium whenever possible in the Penultima modules; particularly when I did ReRolled, which is more refined, you deal with maybe 2-4 combat encounters and then you’re back to dialogue and puzzles and exploration. Beating up endless amounts of monsters just to have enough experience points to survive the next plot event == f’ing boring.