Work yesterday was too heavy to consider writing UE on the job, and when I got home, I found myself more soaked in the NWN toolkit than interested in writing. Hence, no UE today. But it’s not blocked, I just need a good moment to tackle it.
I’m getting a little miffed about Bioware’s 1.30 version of NWN. It’s loaded with bugs, it breaks compatibility with pretty much every hakpak out there including mine, and it’s apparently made EE even less stable than it was to begin with. I’m going to have to go back and update my old mods to work with it — hopefully fixing up long standing issues, too, but some of them like the disappearing rats and gnolls I don’t know if I can do anything about. I hate it when my work looks like buggy, third-rate crap because of someone else’s problems… getting smacked in the quality control rating and accused of having a crappy mod full of bugs because of things outside of my control.
Maybe I’ll tackle that stuff tonight. Although I’d rather wait for 1.31, which fixes the stupid crypt tileset bugs and such, I’m tired of the bug reports and I want it over with. Unfortunately it also means facing up to the fact that Pest Control and Hazard Pay really suck and I can’t do anything about that now… it’s just part of their design.
At least I had some NWN satisfaction last night. I was talking with Duncan and sweeney last night about how I’d need a minimum of 11 pieces of music to make Excrucio Eternum (EE2) work. They suggested that instead of that, I use ambient sound for all ‘real world’ areas and music for any ‘psyche’ areas. I did some tests, using existing NWN ambience where it fit and whipping up some of my own where it didn’t, and damn… NICE. Positional sound plus ambient sound alone without music actually can be more effective than hearing the same old Forest At Daytime tune you hear in 5,000 other mods.
My plan right now is to hack out all the areas in the real-world sections of the mod. Once the layout is done, THEN I insert the NPCs, THEN I insert the dialogue and scripts that comprise the first half of the game. The whole plan I’ve laid out for myself feels insurmountable, but if I focus on groundwork (maps and layout) then maybe it’ll be a bit more feasible.
‘course, I need to survive another day on the job to get back to the toolset. Which means more acting as two people, since my boss/partner is off for the week and he does all the day to day webwork which now falls on me… gheck.
A little story mom shared with me.
LPA convention out in Boston this year. (Little People of America… it sounds silly, but it’s a pretty huge deal for anybody under four feet.) Folks flying in from all over the world for it, to this one hotel.
Guy from Israel shows up on a bus from the airport to the hotel. Us wee folk aren’t good at lugging giant heavy objects so the bus driver’s hauling his baggage onto the bus. “Wow, this weighs a ton!” the driver comments. “Yeah, I’ve got a bomb in there,” the Israeli LP jokes.
The bus driver takes him to the hotel, THEN reports the incident. The hotel is promptly evacuated.
Picture this: a ten story building full of LPs, some of which are in motorized wheelchairs, some of which are utterly unable to walk under their own power, the rest on scooters, crutches, walkers, what have you. Now tell them that due to the emergency they have to leave the building immediately — oh, and THEY CAN’T USE THE ELEVATORS.
The punk who joked about the bomb is now arrested, needless to say, and the end result of the evacuation lies somewhere between comedy and tragedy. Moron.
Makes me glad I don’t go to these conventions, though. ^_^ Ehh, they’re not for me anyway — I prefer to hang with people I share things in common with well beyond a common height.