I didn’t find any major plot holes this time around. I did however address two major concerns readers had in their feedback, which I’ll talk about behind the Read More link, as they are spoileryiffic.
Archives for March 2012
I’ve been amazingly lazy on this. It’s the same problem that plagued the end days of Unreal Estate — when I finish a story, it feels FINISHED in my head, even if it’s still in “draft.” I have a lot of trouble getting back into the mindset to dig into a work and do an editorial pass, which is an involved process of re-reading and tweaking the text. But, it’s a thing that needs doing… and I’m intent on doing as much of it as I can before next week’s video game extravaganza hits (Mass Effect 3 and COH I22, notably).
And it’s a good thing I did, too. Because I made some serious bungles in sf02, and put in some changes to better reflect what came after. Here’s a rundown on what you need to know. Click the More link for a complete rundown (spoilery if you haven’t finished Stars Fall).