In high school, I made a simple puzzle-platformer-action game called “Inertia” about a little car with jump jets installed in it which acted as a perpetual motion machine. You couldn’t slow down, speed up, or stop… only change directions and soar skyward. It kept moving, and it was up to you to keep up with that movement. In hindsight I think I saw it as an ideal. Ceaseless and predictable, unstoppable but not chaotic. A thrill ride under your control.
But life is rarely under our control, and as thrill rides go, it tends to have doldrum downs and insane ups. Recently life’s thrown a lot of all of that and more at me.
My father’s passed on, and so it goes. My life continues. And it’s time to take my writing off pause and give it some inertia… even if I know I can’t meet the ideal of ceaseless movement.
Floating Point 2.3 launches today. I have less of a “writing buffer” than I had before, only 1.5 weeks of content ready in advance, so I can’t promise I’ll be able to stick to one-a-week forever and ever. But at this point, some is better than none, and moving slowly is better than standing still.
Your support means a lot to me. Thank you. Looking forward to finishing this trilogy, as much as you’re hopefully looking forward to reading it.