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The
First
Campaign
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Module #0:
Penultima City
(v1.3)
D/L
from NWVault
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Penultima City provides a series of shops and social locales where
you can unload your loot and buy new items. The Guild of Middlemen
can automatically launch other modules in the campaign at your choosing
provided you have them downloaded -- or you can launch them yourself
like any other module, nothing needs to be carried over from the
city to make it work. You can train up a level 1 character right
out of the gate to level 4 at the House of Payne -- no more rerolling
or Prelude running. There's merchants, cultists, drunks, lots of
silly conversations, world history, and maybe a secret or two...
The remainder of the modules should be played in order, so that
the plot makes sense...
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Module #1:
Pest Control
(v1.5)
D/L
from NWVault
En
Francais!
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Glod Gloddson has a problem. He's developed revolutionary new mining
techniques and found a nice mine on the north side of Penultima...
and shortly after he opened for business, a tribe of goblins moved
in. Time to take out the trash.
Pest Control is a basic dungeon crawler which provides a variety
of underground locales to brawl in, and the beginning of Our Story.
Diablo fans will adore this one.
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Module #2:
Dewey's Decimal
(v1.3)
D/L
from NWVault
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The Penultima University of Thaumatological Science (or PUTS) is
one of the finest schools in the land, provided you define 'finest'
with a very wide margin of error. But it has one notable feature...
a magical library which only senior students and aides are allowed
to plumb the depths of, as freshman are unlikely to return. Guess
who gets to play fetch-a-book?
This module is a classic errand-running adventure, loaded with
conversation, combat, and neat locales. Side quests and secrets
abound. Suitable for solo play or cooperative multiplayer.
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Module #3:
Hazard Pay
(v1.4)
D/L
from NWVault
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The forest to the west of PUTS is unlike any other -- for starters,
it glows purple during the day and six legged werehamsters prowl
its depths. Magical hazmat isn't a pretty thing -- and you're about
to get a look firsthand.
Module is a mixture of intense combat, weird puzzles and strange
humor inside a surreal forest distorted by magical powers. And it's
got elves and sexy gypsies, too.
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Module #4:
Clucking Hostile
(v1.2)
D/L
from NWVault
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Sucking up most of the central Penultiman plains is Johnson's Farms,
one of the only corporate owned mass-production agricultural facilities
in the forgotten realms. Daily living is routine; walk the dog,
milk the cow, feed the chickens. Only now, the poultry want a little
more than seed to feast upon...
Swarms of enemies await you in the depths beneath Johnson's farm.
Lots of combat here, dungeon exploration style, with a premise that
stretches credibility to its breaking point! Whee!
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Module #5:
Home Sweet Home
(v1.3)
D/L
from NWVault
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The dramatic arc of Penultima's fate
comes to a close in the ruins of a dark castle... Good luck. You'll
need it. |