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The
Second
Campaign
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PR0 - Penultima City Redux
and
PR1 - Party Crashers
(v1.3)
D/L
from NWVault
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Penultima... its very name speaks of the mundane, the ordinary,
the half-hearted. And for the longest time, that held true; even
the bold and mighty adventurers of this valley kingdom would be
spotted more often than not drinking coffee and arguing about business
contracts.
But as YOU have discovered, more lurks underneath the surface of
this country than meets the eye... and just as you debunked legends
and tangled with gods in recent weeks, so shall you again... in
Penultima ReRolled.
(This is the starting point for ReRolled. It is expected that you
completed the first Penultima campaign, from a plot perspective
-- however, you can take a fresh character into this version of
the city without problems.)
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PR2 - Below the R00t
(v1.0)
D/L
from NWVault
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The Interplane... a superhighway of communication,
linking folks in Penultima to their friends, family, loved ones, handy
shopping, rowdy chat, pr0n, warez, and more. Where would we be without
it?
We might get to find out, after the d20 Gang sabotages the Interplane...
but fortunately you and your running buddies are on hand to right
the wrongs and make the Interplane safe once more for all, from
n00bs to the l33t. Or you'll die trying. Or both.
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PR3 - Homeland Security
(v1.4)
D/L
from NWVault
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In order to combat the rising menace of international
terrorism, Penultima crafted a grand stone wall to seal off Claustrophobia
Pass from the nations to the west. Its name... PassGate Fortress.
Of course, the southern border is left wide open, nobody to the west
really wants to invade us, security is largely a joke, the whole thing
revolves around a magical barrier to augment the stonework and a hundred
bloodthirsty orcs are about to descend upon the place while the door
has been jammed open. And you get to sort the mess out in the few
hours remaining before the attack... do it for your country. Live
free or die! Or just die. |
PR4 - Pastor of Muppets
(v1.1)
D/L
from NWVault
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What's so bad about a quiet farming life? Till
the soil, plant your crops, have a rip-roaring village party after
every harvest... why take up the sword in search of fame, glory, and
adventure? What drives certain people to seek out excitement and danger
and really wild things?
Enter Stout Village, where this question becomes unusually important,
and extremely dangerous. The quiet life is about to be interrupted
by hordes of undead, loud evil sounding music, and one huge secret
that gets exposed way ahead of schedule...
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PR5 - The Saving Throw
(v1.1)
D/L
from NWVault
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No more mysteries. No more mystique. The myth
your career has been based upon is now gone -- and with it any protection
you had from the wrath of your enemies. Will you become a living legend,
or a historic martyr? Hope luck is on your side, because it's time
to make your saving throw... |
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