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Penultima:

The
Second
Campaign

PR0 - Penultima City Redux
and
PR1 - Party Crashers

(v1.3)

D/L from NWVault

Penultima... its very name speaks of the mundane, the ordinary, the half-hearted. And for the longest time, that held true; even the bold and mighty adventurers of this valley kingdom would be spotted more often than not drinking coffee and arguing about business contracts.

But as YOU have discovered, more lurks underneath the surface of this country than meets the eye... and just as you debunked legends and tangled with gods in recent weeks, so shall you again... in Penultima ReRolled.

(This is the starting point for ReRolled. It is expected that you completed the first Penultima campaign, from a plot perspective -- however, you can take a fresh character into this version of the city without problems.)

PR2 - Below the R00t

(v1.0)

D/L from NWVault

The Interplane... a superhighway of communication, linking folks in Penultima to their friends, family, loved ones, handy shopping, rowdy chat, pr0n, warez, and more. Where would we be without it?

We might get to find out, after the d20 Gang sabotages the Interplane... but fortunately you and your running buddies are on hand to right the wrongs and make the Interplane safe once more for all, from n00bs to the l33t. Or you'll die trying. Or both.

PR3 - Homeland Security

(v1.4)

D/L from NWVault

In order to combat the rising menace of international terrorism, Penultima crafted a grand stone wall to seal off Claustrophobia Pass from the nations to the west. Its name... PassGate Fortress. Of course, the southern border is left wide open, nobody to the west really wants to invade us, security is largely a joke, the whole thing revolves around a magical barrier to augment the stonework and a hundred bloodthirsty orcs are about to descend upon the place while the door has been jammed open. And you get to sort the mess out in the few hours remaining before the attack... do it for your country. Live free or die! Or just die.

PR4 - Pastor of Muppets

(v1.1)

D/L from NWVault

What's so bad about a quiet farming life? Till the soil, plant your crops, have a rip-roaring village party after every harvest... why take up the sword in search of fame, glory, and adventure? What drives certain people to seek out excitement and danger and really wild things?

Enter Stout Village, where this question becomes unusually important, and extremely dangerous. The quiet life is about to be interrupted by hordes of undead, loud evil sounding music, and one huge secret that gets exposed way ahead of schedule...

PR5 - The Saving Throw

(v1.1)

D/L from NWVault

No more mysteries. No more mystique. The myth your career has been based upon is now gone -- and with it any protection you had from the wrath of your enemies. Will you become a living legend, or a historic martyr? Hope luck is on your side, because it's time to make your saving throw...

Neverwinter Nights
copyright 2002, Bioware
Penultima story & characters
copyright 2002, Stefan Gagne

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