A Future We'd Like To See 1.23 - Spatulas of Fury By Twoflower (Copyright 1993) I don't have time for introductions, because at this particular point in my tale I was about to kick someone's ass. Hi, I'm W'dell, Yttian arcade game expert. Pleased to meet you. "DIZZY? Crap! No! This can't be happening!" "Geez, walk faster, gotta go for the throw--SHIT!" I guess I hadn't timed the combo quick enough. Just as I was about to move in for the kill with a handy Burger Flip, the dude on the second joystick had me in the Revolving Slam-Dunk of Death, as his character neatly grabbed me and flipped through the air, slamming my head repeatedly into the plexiglass backboard. "YOU, WIN!" the game echoed in the fake announcer's voice. The mammoth basketball player on screen laughed and beat his chest as my fast food worker lie bleeding on the cracked sidewalk, while various urbanites cheered from windows in the background. "Awww, man! And that was my last credit!" I whined, whapping at the joystick in frustration. "Too bad, dude," the little punk laughed. "You suck, you die." "I don't suck. You were ticking me more than a Swiss watch. If you were any cheaper you'd be on sale." "Go play in some wimpy no-throw arcade if you can't take expert playing," he shrugged. "Now scoot, someone behind you wants to take me on." I harumphed, which was normal, and stomped angrily out of the arcade. I hate weenies that pull dirty tricks like that. Every character in the game has at least one combination that can send your character into dizzy, and some wimps decide that it's fun to do that combination over and over and over again, so that you don't stand a chance. I thought I had him when he slipped a move and I snagged him in a Wind Spatula, but he recovered before I could slide in for the kill. 'Course, you can't expect much from a Ziggy player. I knew all the characters in Spatula Fighter two by heart, and Ziggy is one of the slowest, most useless guys in the game, if it weren't for his Revolving Slam-Dunk of Death. Who ever heard of a basketball player streetfighting, anyway? I traditionally played Jim Bob, who was the star of the game. Captron based him off the real Jim Bob, lead guitarist of Stomach Contents and master of the Wae Spatula, the recent art of fighting. Can't call it ancient, since he invented it while on a religious retreat in Tibet. It's a way of dealing out some serious punishment with only a pair of fast-food working implements, which was his job at the time of thinking it up. There were some really wicked throws, such as the Burger Inverter, the Over-The-Shoulder Foot Throw, and such. In addition, you had the fastest, nastiest move of the game, the Wind Spatula, and a slew of other attacks. I've been a Jim Bob player ever since I was first introduced to Spatula Fighter 2 at my new home in New Hampshire, Terra. My folks, who work for a Terran business firm, moved there about a year or two ago. I got a bit of flak as I was one of the few non-humans in my grade, but after kicking a few butts at the arcade, things turned around. Currently, I rank in the top ten spatula fighters at my school. We keep a small digiboard in the cafeteria which keeps track of the current rankings. I'm guessing that's where the funny guy with the bow tie saw my name. I still wonder if our collision was the accident it seemed. I bumped into the shortish, nerdy guy while turning a corner on my way home from the Credit Pumper Arcade. He fall down go boom, and so do I. "Whoops," I said, bouncing back to my feet. "Sorry, mister. Here, let me help you with that." "It's okay, I've got them," the man said, scooping up the floptical disks that had fallen out of his bag. I noticed the label on one of them as it went into the sturdy canvas bag. "Spatula Fighter 2 : VE?" I read from the label. "They made a disk based version of the game?" This was odd indeed, as I kept up with all the SF2 rumors, and no home computer versions were in the works. The odd little man peered at me. "What's your name, kid?" "W'dell. W'dell W'rrik." "Wuh-dell?" "No, W'dell. Shorten the wuh a bit." "THE W'dell?" "You heard of me?" "Well, I've heard you're one of the top spatulas in the area," the man said, shaking my hand. "Glad to hear you enjoy our game so much." "Our game? You work for Captron? Whoa!" "Yeah. I'm one of the programmers of the game. Want to know a little secret?" "Let me in on it!" The man leaned in, and glanced around to make sure nobody was listening in. "We're working on a new version. Those disks? The base interface code. It's gonna be BIG. Real big. Want in on it? I'm looking for a few beta testers." "Mister, I would wash your car, groom your cat, clean your windows, pay your mortgage and take a blaster round to the chest if you'd let me!" "Well, there's no need to go that far. A simple yes will do." "YES!!!" "Alrighty. Come on, follow me," he said, walking off in the direction he was originally headed. "What, now?" "Yup. We're set up in secret at that warehouse over there." "Wow, intrigue. Cool. Alright, lead the way." * I had been in warehouses before, but usually someone had set up a mixing board, some lights, and a few hundred dancers at the time. This one was just empty, save for eleven teenagers like me, several guys in white lab coats, and THE MACHINE. It was bigger than your normal SF2 cabinet. Bulkier. The logo was flared in orange fire, and read SPATULA FIGHTER 2 : V- EDITION. The joysticks were longer and shaped to fit in your grip more than the usual stick and ball arrangement. The graphics and sound, at least from what I could see of the computer playing, were the same. I didn't see what the hush was all about. Apparently, the other kids didn't get the point either, as they exchanged confused whispers among themselves, and shrugged a lot. I slid up to them, exchanging the secret SF2 master's handshake we learned at school. (It seemed that seven of the kids here were on that top ten list I mentioned earlier. The rest were scrubs.) "So, what's this all about?" I asked the guy who was holding the #4 slot. (I was at #2.) "I dunno," #4 shrugged. "Some little nerd bumps into me, I notice something he's carrying, and he invites me here. And then I sit around for an hour. I don't get it." "WARNING!" screamed my Suspicion. "Something is rotten in Denmark!" "Pipe down," I told myself. "Huh?" "Nothing. So what is that thing?" "Looks like an SF2 console, 'cept for the weird sticks. You're the guy who usually plays Jim Bob, right?" "Yeah. And you?" "I'm a J.Oxen guy myself." "What, Mister Cheesepeedo?" "So he's easy to win with. He's fun. Good throw priority." "But his kicks--" "Okay, it's ready!" one of the lab coats announced. "Who's first?" The guy with the funny bow tie quieted down the shrieks of inhuman joy and shouts of "ME! ME!". "We'll take the top two players first. It's only fair." Ten groans of various pitches and consistences reverberated around the empty warehouse as #1 and I pushed through the gaggle towards the machine. "Here, I'll ring in four credits worth," one of the techs said, playing with the haphazard jumble of buttons and wires that led out of the machine. "Alright. Pick your fighters and begin." I took hold of the joystick, as I quelled my suspicion down. The stick vibrated slightly and was cool to the touch. I wiggled it experimentally... odd, it didn't move at all. How were they expecting us to play? I tapped the screen on Jim Bob's face, as the 1P box lit up around his tiny wallet-sized photo. I already knew who #1 would play, as I had been working off an on all month to unseat him from that vaulted slot : The Evil Ken. Sort of like Ken from Spatula Fighter One, except with a cheesy little goatee beard and more of a sneer. I hated EK. "G'luck, dude," the shrimp of a player said, secret- handshaking me. "Yeah. So, how do we start--" --on the dock in EK's stage. Boats floating in the background. Thoughts quicker. EK in front of me. Spatulas in hand. Fight time. "ROUND... ONE. FIGHT!" Jump forward, kick. EK blocks. Wind Spatula, blocked. Stupid, stupid. Jump back, block SpiritBall thrown by EK. EK performs Cyclone Punch. Duck. Punch, knock EK out of air. Duck, kick, slide as EK gets up. EK blocks. Burger Flip, EK flies through the air, thud. Jump in with punch. EK Chimera Punch, double hit. Throws another SpiritBall, which hits. Down to 60% health, he's at 40%. Think fast. 56 seconds left. EK jumps in. Block, Wind Spatula. Four hits, got him, down to 10% health and dizzy. Walk in. Throw. "YOU... WIN." Perform standard victory spatula cross. Fade to black. Fade back in, back to normal fighting positions. "ROUND... TWO. FIGHT!" EK panics and Cyclone Punches. Jump, hop off head, bounce off side of screen and hop off head again. Dizzy. Bad move on his behalf. Take pity. Just throw, no Touch of Death. Bad move on my behalf. Two SpiritBalls hit. Block. Ducking roundhouse, I go down. Down to 20% health, him at 30%. Think fast. He's going for the throw. Touch of Death, Touch of Death, come on... tap. Boom. EK down. "YOU... WIN." Double-portrait, EK bruised and bleeding. "The Zen of the Spatula overcomes such primitive fighting techniques," I standardly say. Fade to black. WHOA! Jeez! My normal brain activity flooded back in, a tidal wave of consiousness. What was that? I couldn't think about anything other than the game. Cool. I was pulling off combos and special moves at a mere thought. Good adrenaline rush... first time I've ever beaten #1, too! ALRIGHT! I'M #1 NOW! AHAHA! SUCK ON THAT! Now how do I get out of there? "Congrads on the victory," the disembodied voice of Mr. Bow Tie said. Huh? What're you doing here? Where IS here, anyway, now that I seem to have my consiousness back? "It's a virtual reality direct thought input version of spatula fighter 2," the man said. "We sort of wanted to surprise you... ummm... but there seems to be a bug here..." Bug? What sort of bug? "Well, joystick number two seems to be working fine, and it jacked out your friend there, but you can't seem to let go of yours." Say WHAT? "Please, don't get agitated, it fuzzes up the thought signal." You mean I'm still hanging onto the joystick in the real world, like some sort of zombie? "Well, yes, the cyber link is on the stick itself." So pry my hand off of it so I can go home. "Well, umm, if we do that, it'll probably wipe your brain like a chalkboard." WHAT?!?! "It's a SLIGHT drawback we've been working on for awhile... We've got to unpause the game now... you'll probably end up fighting against the computer for a few rounds while we try to work things out." What happens if I lose two matches and the game ends? "It's best not to think about it," the voice said, as the game unpaused. I tried to fight the machine, to keep my brain above the mindless game-driven state it was in before... hard... punch... spat... try... to think, but... too hard... (Is that overacting or WHAT? Shatner would be proud.) Map of the galaxy. Opponent face rapidly changing. Computer settles on : Gule Gule. Crud. Fade to black. Fade to VS. screen. Fade to army base. "ROUND... ONE. FIGHT!" Gotta fight. Gotta keep control. If I think in little bursts. Should work. Gotta escape. No good against Gule Gule. SonicHedgehog Manuver. Jump over it. Find way out. Of course. Background. Couple army types. BIG-ASS airplane. Jump into cockpit - easy to do with JB's jump range. Flip on HUD display. Target. Lock on with sidewinders. Fire. Missile zips across the room. Impact. Freak with beer-coaster topped hair explodes violently. Gads, I've always wanted to do that. Fade. Fade. "ROUND... TWO. FIGHT!" Let's have some fun. I'm sure there's a tank. On this screen somewhere. There, real small, behind the fence and the jeep. Jump. Run. Dodge SonicHedgehog. Jump over kick. Bet computer's surprised I'm walking into the background. Hop on tank, open hatch. Turn turret. No. Wait. More fun. Put in gear. Gule Gule looks surprised. Good. Forward. SQUISH. "YOU... WIN." My consiousness faded back in full for a few breif moments, enough to hear the voice call, "We've got it tracked down... should jack out after the next round..." Typical. Map. Computer picks... umm... who the heck WAS this? Looked to me to be some sort of cop type... few facial scars, nasty look. "That's Harry," the voice said. "New character we added in for this version. Hey, if you get out of this alive, tell us what you think of his strategy..." "ROUND... ONE. FIGHT!" He's just sitting there. Sipping some coffee. Not attacking. What a wimp. Walk forward. Jab punch should get his attention. I spilled his coffee. He doesn't look real happy. Pulls out a Magnum-- BLAM! "YOU... LOSE." OW! OW! OW! OW! OW! OW! "ROUND... TWO. FIGHT!" Pain gone. Not fun at all. Okay, play waiting game. Sit here. Don't do anything. Harry still drinking coffee. Ponder humanity. He's still drinking. Finished coffee. Pulls out a Magnum-- BLOCK! Bullet doesn't hurt? How lame. You couldn't block. A lead slug in reality. Harry looks mad. FLEE. Background is a police station. Run inside. Nothing behind it?!? Oh, makes sense. All players need to see. Is the FRONT of the building. Umm. Harry looking in through 2-D window. Idea. Push the entire wall over. 2-D police station flattens Harry. Squish. "YOU... WI--" I fell backwards, hand losing its grip on the joystick. A few techs rushed to my aid, getting slight static shocks from touching me (apparently I wasn't grounded), but after a few yelps of pain I was on my feet. "He needs work," I finalized. "I REALLY am sorry about this," the nerd in the bow tie said. "I had no idea we'd hit that bug... I guess it needs some reworking..." "I COULD sue for that," I said. "I mean, I wandered in here expecting to play a game, not to duel to the death with some poorly thought up computer characters." "Umm, I don't want to butt legal heads with you, but you did sign a disclaimer stating that we were not responsible for any damages caused by the beta product." "'scuze?" I said. "I didn't--" The man pulled out a voucher of legalese mumbo jumbo, complete with my thumbprint as a signature. "You must have gotten my print off of the joystick, you lousy little-- gimmie that." I yanked the paper from his hands, browsing through it. Fortunately my dad's a lawyer, so I get to peruse his nightly work occasionally. I speak pretty good legalese due to this; my friends and I use it as a secret code when we want to annoy adults. "There's nothing in here about agreeing to remain silent about the project," I said. "I'm sure the top five gaming magazines would love to hear my full scoop about the potentially deadly game soon to hit the markets." "You wouldn't!" "Try me. Unless, of COURSE you were to, say, give me some incentive." * One over the shoulder foot throw, and it was curtains for Long Dong Fei, as his digitized image arced neatly across the screen. "Jeez!" the guy next to me exclaimed, kicking the machine. "Unfair. How'd you get that fast at this?" "Simple," I said. "I own one." "Own what?" "A copy of the game," I shrugged. "I thought there wasn't a home computer version!" "There isn't. I have one of the big-cabinet ones." "Whaa... how'd you manage that?!" the kid exclaimed. "I decided not to sue," I grinned.