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Tribal Alpha

Tribal Alpha is a place. Tribal Alpha is a game. Tribal Alpha is the game to end all games... it is the home of the l33t.

This is a 24/7/365 hunting game, where members of various tribes compete for points. Points can be obtained by killing other tribe members or by capturing enemy flags from their home bases. Scores are recorded on the great Ladder of Triumph, which tracks individual accomplishments and team awards and overall standings.

Of course, since it's a GAME, nobody actually dies. No matter what sort of weapon is used in the fight (and weapons 'respawn' at various places around Tribal Alpha for the taking) no physical damage is incurred. The automated ServOps Center, fully computer controlled, makes sure of that through some very impressive (and proprietary) reality programming.

The custom module for TA's Reality Engine locks a 'warp-bubble' around every living player in the game world. Whenever the bubble detects a weapon hit, impact, or other potentially damaging intersection of person and object, it 'warps' reality to avoid actual damage... while mathematically tallying up how much damage WOULD occur if the act transpired. Computers do the math, compare it against your estimated 'stats', and once you run out of 'health', the system KOs you artificially to simulate death. Minutes later (after your body is likely picked apart for supplies and weapons) you 'respawn' elsewhere in the world and go right back to fighting.

Of course, you don't have to be in a tribe to enjoy the mindless violence of the game. Weekend passes are available to individuals (on sale at the ServOps Center) for a great deal of money. Corporations wishing to use the grounds as a team-building training exercise area can do so, as long as they pay up front and sign a waiver that Tribal Alpha and the ServOps Center are not responsible for any post traumatic stress disorder induced by dropping some white collar desk monkey into the middle of a living, breathing war.

If you do want to start a new tribe, all you need are at least ten players over the age of sixteen to register with the ServOps. Any age can compete after a tribe is established, allowing for generations of families to be raised on Tribal Alpha. However, to prevent a glut of tribes, every month the tribe at the bottom of the Ladder of Triumph is 'purged'... that is, marked for special treatment. If the tribe cannot pull itself out of that slot within a month, the reality-warp bubbles are turned off, and they have no choice but to either leave Tribal Alpha, disband the tribe to join other tribes... or risk the 'Final Frag,' i.e. death. As a result of this rule, tribes come and go on a frequent basis; the ServOps sometimes induce weekly purges to keep the count managable in times of heavy population boom. All controlled by established math and logic in the ServOp Center's systems.

Nobody really 'runs' Tribal Alpha except maybe the ServOps, and they're just robots and computers put in place hundreds of years ago. It's technically an anarchy, although operating under these game rules, enforcing a gamer's culture as a result.

Several notable tribes include the Steel Blades, the D3THL0RDZ 0F P41N, and the Campers.