Let’s do a general development update today.
The March Patreon build is in the can, and rolled out to $5+ backers on the 1st of the month. Eight different dates are possible, each a pretty darn long scene. You may want to drop a save at the decision point so you can see a few of them; they’re all quite distinct.
The April milestone is going to be our public demo, and EVERYBODY is getting that, backer or not. We’re hoping to release it long before PAX East, or at the very latest we’ll release it right before PAX East. It’s the cornerstone of the next big thing we’re working on: wooing publishers.
Why get a publisher? Marketing and distribution, mostly. We can make a game but have no clue how to get it into the hands of anybody not already reading these words you’re reading right now. Someone with business savvy can get the word out, far and wide, shouting from the treetops. It’s not a question of funding, as we’re safely self-funded and Patreon is helping slice away at the costs — but with the right partner, we can go so much further.
Meanwhile, it’s all art, all the time. New character art from Molly, new backgrounds for chapters 02 and 03 from Taylor, and temporary music gradually being replaced with kickin’ synthwave jams by Greg. I’ve been using Twitter to post little bits of content as they arrive, but we’ll be keeping plenty as a surprise for the Patreon builds and the full game. If you think you’ve seen it all… you ain’t seen nothin’ yet. (Which is a double negative. It means you’ve seen something. Just, y’know, there’s more.)