This pertains more to folks who choose to get involved with our Patreon, but for Arcade Spirits fans who are considering donating to help our game funding, it’s good info to know.
So, generally speaking each month we release half a chapter worth of content to Patreon. There are skips when business or conventions slow the process down, but that’s the goal. It’s a milestone system similar to how I wrote paperback books and it works pretty well, overall.
But there’s one drawback, and it’s closing in on us fast — what happens when we run out of story, but still could use your generous help to fund art and music assets? Right now we’re poised to deliver chapter 06 across June/July, 07 across August/September, and 08 across October/November. But the game itself is looking like an early 2019 release, because art and music takes a considerable amount of time. What do we do for December and beyond?
Currently we’re promising a game key for the finished product to anyone who contributes $25 or more over the course of development. (We don’t know the final game pricing yet but it’ll be in that ballpark.) But when December hits, anyone who contributes just $5 will get a more-or-less complete game. They might decide “Nah, I’m good” and bail after getting that ‘beta’, meaning long-time patrons are paying more for the same content someone got for peanuts. That’s not fair to our longest-standing fans. How to fix this?
Well, I have a few ideas, and I invite your feedback since you’re the ones paying for this bonus content.
What I’m thinking is that we hold back the final chapter 08 update, the big finale, to ONLY backers who contribute $25+. Basically, if you want the whole story, you need to pay the whole price — the $5 tier becomes early dev blog access only at that point.
I’m also pondering having anybody who hit the $25 lifetime goal get bonuses, like cheat codes, their name in the credits, things like that. Make it really worth your while. Perhaps special highlighting in the credit for someon who’s done $50 or more (there’s a few of you!)
What do you think? Is that fair? I’ll grant we have, like, five months to ponder this particular problem — but I like to think ahead, y’know? Let me know how you feel. This is a weird and non-standard funding model, sort of a hybrid of crowdfunding and early access, I know. But I think if we put our heads together, we can make it work.