I want to thank everyone who sent in an audition for Ashley, from last week’s open casting call. And judging from the number of entries, by “everyone” I mean “a double digit percentage of the total population of the world” because WOW did we get a lot of auditions! We’re combing through them now — it’s going to take some time before we can find the absolutely best Ashley we can in all this amazing talent. But hey, that’s the kind of problem you want to have, right? It’s a great problem. Thank you for giving us this problem. We love you.
In other news, Arcade Spirits is headed to Dreamhack Atlanta! We love Dreamhack — I remember its roots in the 90s as a demoscene gathering, and seeing it blossom into not only an esports venue but also a thriving indie game showcase is really spectacular. Oddly appropriate, considering we made a game that’s all about chasing your dreams…
In the weeks ahead we’re going to have announcements for you about our voice cast, so you can get to know the faces behind the voices you’ll be hearing. I’ll also have some development notes as we head into the final stretch of dev work to get the game fully assembled and — this is the big part — tested extensively. We don’t want some obscure combination of choices you make along the way to ram you headfirst into a showstopping bug, do we? It’s going to take hard work, but we’re ready.
For folks in the $25 club from our old Patreon (now defunct) we’ll have a November build for you in November. For everyone else… we’ll be working to get you the full game as soon as we can. Good things are ahead — keep an eye on this space. And thank you for your support!