Been some time since our last developer blog post. Honestly? Not much to report, since we wrapped up the game and are just waiting for the release. But we’re not TOTALLY resting on our hopefully-arriving-in-the-future laurels. Let’s recap and discuss the doings and goings on.
Pre-orders are up, as indicated in this handy chart. My recommendation is itch.io, which has both the normal game and soundtrack+artbook bundle at a discount, and gets you both a direct download and a Steam key. If you don’t wanna pre-order, that’s cool, we’ll be having an identical launch week discount on Steam itself.
Aenne (co-author), Steph (Iris’s voice actor), Molly (character artist) and special guest Jacob (voice director) are all going to be at PAX South 2019 this coming weekend! We’re going to have our most elaborate booth to date, with comfy seating and a fun environment. We’ll have shirts and actual pre-order game codes on sale there, so drop on by to play the demo, chat with the devs, and have a grand ‘ol time. We’ll also be participating in the Houston Gaymers pre-show party Friday at 8pm.
Press will be getting their hands on review codes and working to get you advance notice of how amazingly awesome our game is (hopefully) towards the end of this month. If you’re press and want to get in on the fun contact pr@pqube.com for more information.
And finally… Feb 12, we release. And then we wait and see.
Because if we’re a success, if we can break even and then some… I’ve got biiiig plans for an Arcade Spirits II. Since I’ve got an unexpected and unwelcome surplus of time on my hands I’ve been doing preproduction work on it, in hopes that we take off like a rocket and the project is greenlit. So tell your friends, tell your enemies, and thank you for your support!